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Gaming helps students hone 21st-century skills - eSchool News- Halloween News

Sharnell Jackson, the chief eLearning officer for Chicago Public Schools and the webinar’s moderator, noted that gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making. Studies of the brain have pointed to data suggesting that repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli. Many education groups, such as ISTE and the Discovery Educator Network (DEN) have active communities in Second Life, a program that immerses users into a virtual world, said Claudia L’Amoreaux, a community developer and educator for Linden Lab, the company behind Second Life. L’Amoreaux cited a team of students in an internship program studying museum creatorship, who partnered with others for a Second Life activity that involved a recreation of the Night of Broken Glass ( Kristallnacht ), an anti-Jewish pogrom in 1938 Nazi Germany. Stan Trevena, the director of information and technology services in California’s Modesto City Schools, is at the end of a year-long pilot between four of his district’s high school classes and high school students in a private English-learning school in Kyoto, Japan. The next day, all of the students met online in their Second Life island and, based on the information that they learned from their partner the day before, had to interview avatars on the island until they found their partner. More Halloween News

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